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Click the button to download the latest version of Visual Studio 2019 for Mac. For information on the system requirements see the see Mac System Requirementsand Mac Platform Targeting and Compatibility guides.
For instructions on installing and updating Visual Studio 2019 for Mac, see theInstall Visual Studio for Mac guide.
To learn more about other related downloads, see the Downloads page.
What's New in Visual Studio 2019 for Mac
This release contains multiple SDKs. If you're using Visual Studio, look for the SDK that supports the version you're using. If you're not using Visual Studio, install the first SDK listed. SDK 2.2.401 Visual Studio support Visual Studio 2019 (v16.2) Visual Studio 2019 for Mac (v8.1, v8.2, v8.3) Included in Visual Studio 16.2.0 Included runtimes.
Visual Studio 2019 for Mac Releases
Visual Studio 2019 for Mac Blog Posts
The Visual Studio Blog is the official source of product insight from the Visual Studio Engineering Team. You can find in-depth information about the Visual Studio 2019 for Mac releases in the following posts:
Release Highlights
Known Issues
Refer to the Known Issues section.
Feedback and Suggestions
We would love to hear from you! You can report a problem through the Report a Problem option in Visual Studio for Mac IDE.You can track your feedback, including suggestions, in the Developer Community portal.
Release NotesVisual Studio 2019 for Mac version 8.7.8 (8.7.8.4)
released September 21, 2020
Xamarin
Visual Studio 2019 for Mac version 8.7.7 (8.7.7.10)
released September 15, 2020
IDE Platform
Project System
Web and Azure
![]() Visual Studio 2019 for Mac version 8.7.6 (8.7.6.2)
released September 08, 2020
Web and Azure
Visual Studio 2019 for Mac version 8.7.5 (8.7.5.19)
released September 08, 2020
Project System
Shell and Tools
Web and Azure
Xamarin
Visual Studio 2019 for Mac version 8.7.4 (8.7.4.38)
released August 25, 2020
Shell and Tools
Web and Azure
Xamarin
Visual Studio 2019 for Mac version 8.7.3 (8.7.3.13)
released August 18, 2020
Shell and Tools
Download Mono For Visual Studio MacroXamarin
Visual Studio 2019 for Mac version 8.7.2 (8.7.2.4)
released August 13, 2020
Visual Studio For Mac MonoWeb and Azure
Visual Studio 2019 for Mac version 8.7.1 (8.7.1.15)
released August 11, 2020
Bug Fixes in 8.7.1Shell and Tools
Unity
Version Control
Xamarin
Visual Studio 2019 for Mac version 8.7 (8.7.0.2037)
released August 5, 2020
Note
This release of Visual Studio for Mac now supports running on the macOS Big Sur developer beta builds. If you're already on Big Sur and can't use the updater, visit the Visual Studio for Mac website and download the installer.
New FeaturesOpen API and gRPC Client Generation
Visual Studio for Mac now includes support for generating an API client from an OpenAPI or gRPC service. This includes the ability to generate the client from a local file or URL, manage service references, and regenerate the client code if the service changes.
To add add a new reference to an OpenAPI or gRPC service, right-click on the Connected Services node in the Solution pad and select Open Service Gallery.
After opening the Connected Services Gallery, you have the option to add either an OpenAPI or gRPC reference.
Clicking on either of the options launches a prompt which allows you to enter the service reference, either by file path or URL.
When generating a gRPC client, you can also select whether to generate the following client class types:
When generating an OpenAPI client, you can specify the namespace and additional options which are passed through to the code generator.
Code generation is based on the
dotnet-grpc and dotnet-openapi command-line tools.
Visual Studio For Mac Free
After generating a service reference, you can view and modify it in the Connected Services Gallery as shown below.
For more information on using a generated OpenAPI client, see the Getting Started with NSwag tutorial.
For more information on using a generated gRPC client, see the Create a gRPC client and server in ASP.NET Core tutorial.
Right-Click to Run Unit Tests
When editing C# classes containing unit tests, developers can now right-click within the body of a test class or method to access options for running and debugging tests.
In addition to right-clicking in the editor, these new commands can be run using keboard shortcuts. If you're using the Visual Studio for Mac key bindings, the commands are as follows:
See Default keyboard shortcuts in Visual Studio for Mac for more information on changing your keyboard shortcuts and The Visual Studio Blog for more in-depth information on this new unit test feature.
Visual Studio Tools for Unity
Bug FixesDebugger
Project System
Testing
Shell and Tools
Source Code Editing
Tools for Unity
Version Control
Web and Azure
Xamarin
Known Issues
The following is a list of all existing known issues in Visual Studio 2019 for Mac version 8.7:
Hands On Microsoft this week opened the gates on Visual Studio for Mac 2019 8.3, a flexible development environment for .NET, and The Reg can give you the lowdown on some of the new features.
But first, let's see how the Microsofties got here. Redmond has three coding tools under the Visual Studio brand, all of which have different ancestries.
Visual Studio on Windows supports development not only in .NET languages but also C++, Python, JavaScript and Node.js, and cross-platform mobile development using Xamarin, Apache Cordova or C++. Depending on which edition you have, you also get SQL Server database tools, test and coverage frameworks, Microsoft Office and SharePoint development, R for data science work, built-in Docker tools and more.
https://lolnew386.weebly.com/blog/mac-os-x-java-8-download. Xamarin is a cross-platform .NET framework designed mainly for iOS and Android, but also with support for macOS applications. A confusing thing is that Xamarin does not use .NET Core, though it does support the .NET Standard 2.1 specification in its latest version. See here for guidance.
Xamarin evolved from the open-source Mono framework, an implementation of .NET for Windows and Linux. Mono had its own IDE, called MonoDevelop, which unlike Visual Studio was originally written entirely in C#. Xamarin adapted MonoDevelop to become Xamarin Studio. When Microsoft acquired Xamarin in 2016, Xamarin Studio became a Mac-only IDE and was renamed Visual Studio for Mac. You can still get MonoDevelop for Mac, Windows and Linux, though the Mac download is now Visual Studio for Mac, and on Windows you have to build it from source.
Visual Studio Code (VS Code) is a cross-platform editor built with the Electron framework, using Node.js and the Chromium browser engine Blink. VS Code was first previewed in 2015 and has been a remarkable success, now ranking as the top development environment on the popular coding Q&A site StackOverflow by a huge margin. Although lightweight in comparison to Visual Studio, VS Code straddles the boundary between an editor and an IDE, with debugging support and a rich range of extensions.
Following the acquisition, Microsoft has been working on sharing some of its Visual Studio for Windows technology with the Mac version. Mac os x repair disk download. This goes alongside the development of the cross-platform .NET Core, which has allowed code sharing between Mono and .NET Core, though Mono has not been completely replaced. It is still the case that Visual Studio for the Mac is a very different thing from Visual Studio for Windows.
What can Visual Studio for Mac do?
VS Mac is primarily for Xamarin development. The majority of Xamarin developers code applications for iOS and Android, and there are two different approaches to this.
Xamarin.iOS and Xamarin.Android let you write non-visual code in C# while using native tools to build the UI, Xcode for iOS or a built-in Android designer for Android.
Xamarin Forms is a cross-platform GUI framework. You design the user interface with XAML and build for your chosen target platforms.
You can also go beyond iOS and Android. Xamarin.Mac is for Cocoa applications and uses a similar model to Xamarin.iOS. Xamarin Forms can also target Windows UWP (Universal Windows Platform) and, in preview, macOS.
There is also steadily improving support for games development with Unity.
Visual Studio Enterprise Mac
A glance at the Xamarin forums gives a crude guide to usage. Xamarin Forms has more than double the activity of any other section (over 51,000 threads). Xamarin.Android 34,000, Xamarin.iOS 21,000, and relatively low activity elsewhere – 343 threads for Xamarin.Mac, for example.
Visual Studio 2017 Mac Download
Xamarin Forms Mac support seems to be moribund; it was announced in 2017 but the platform status here was last updated in May 2018 and remains incomplete.
Visual Studio for the Mac also supports ASP.NET Core development using Razor, Angular or React.js, and serverless with Azure Functions.
Under the Vulture's Claw
A cross-platform Xamarin Forms app running on iOS and Android
We installed VS Mac on a 2018 Mac Mini. The installer pulls down the Android SDK for you, but you have to install Xcode separately. All straightforward, but there is a puzzle about .NET Core. Version 3.0 is installed automatically, and you can create ASP.NET Core apps, but when you go to create a mobile app, the option to create an ASP.NET Core API back end is disabled because it 'requires an ASP.NET Core installation'.
The look and feel of the IDE is different from Visual Studio on Windows, as you would expect from the product history. It feels more basic and less refined, and has only a fraction of the features of its similarly named cousin.
There is no visual designer for Xamarin Forms, but there is a visual preview. Unfortunately, this did not work for iOS on our very simple demo app, showing instead a MonoTouch exception message. But the app itself worked fine on both Android and iOS. The IDE did crash once or twice but with no loss of work.
Another experiment was to create a Xamarin.Mac application and edit the generated storyboard, which defines the user interface using Xcode. This worked perfectly.
Visual Studio For Mac Installer![]() What's new?Visual Studio Community Mac Os
VS Mac 8.3 supports .NET Core 3 and C# 8.0, and Xamarin now supports Android 10, Xcode 11 and iOS 13.
One of the big new features, though in preview, is XAML hot reload in Xamarin Forms. This lets you amend the XAML file defining your UI, save it, and see the changes instantly in the app running on an emulator or device.
The Visual Studio Mac native editor shares code with Visual Studio on Windows
The C# editor in VS Mac was rewritten by the Visual Studio team after the Microsoft acquisition. It now has what Microsoft calls a 'fully native UI', raising the interesting question of how much of the old MonoDevelop code, which used cross-platform Gtk#, remains in VS Mac. The new native editor was fully released in July, but VS Mac 8.3 now supports web editing (JavaScript, TypeScript, HTML, CSS and more). This lets Microsoft share more features between Visual Studio on Windows and VS Mac, including improved IntelliSense. You also get proper bidirectional text support and a natty feature called multi-caret editing that lets you overtype multiple regions of selected text simultaneously.
There is a new dialog for the NuGet package manager, but care is needed because not all NuGet packages will work on the Mac.
These are highlights; the full list of what's new is here.
Observations
Microsoft has two successful Visual Studio development tools, and then there is VS Mac, which is important only for Mac-based Xamarin developers. Xamarin.Mac and Xamarin Forms targeting macOS are both interesting for .NET developers wondering how to get their Windows apps onto a Mac, but both are neglected relative to iOS and Android. If you want to develop for ASP.NET Core you would be better off with Visual Studio on Windows, and probably better off with VS Code with its much larger community and rich extension support. Strategically, it might make sense for Microsoft to invest in making VS Code more useful for Xamarin developers. All that said, VS Mac is substantially improved and the price is right: even the free Community edition is a capable tool. ®
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